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GungHo Online Entertainment
GungHo Online Entertainment

Entertainment / Video games

At a Glance | Core Facts | Company Due Diligence | Industry Due Diligence | Competitors | Stock Swings | News | Income | Balance | Cash Flow | Growth | Enterprise | Ratios | Metrics | Dividends | Risks | SWOT | Porter's Five Forces | PEST | Score Positive | Clusters | Reports | Web
Overview
GungHo Online Entertainment is a Japanese video game developer and publisher founded in 2002. The company is headquartered in Tokyo, Japan and has offices in Los Angeles and Seoul, South Korea. GungHo is known for developing and publishing popular games such as Puzzle & Dragons, Grandia Online, and Ragnarok Online DS.
The company primarily focuses on developing and publishing games for mobile platforms, with Puzzle & Dragons being their most successful title. The game has been downloaded over 100 million times and has generated billions of dollars in revenue.
In addition to developing and publishing games, GungHo also provides online and mobile gaming platforms, payment solutions, and other services related to the gaming industry.
GungHo Online Entertainment is a subsidiary of SoftBank Group Corp, one of the largest telecommunications and internet companies in Japan. GungHo has partnerships with various other gaming companies, such as Nintendo and Square Enix, to co-develop and publish games.
Overall, GungHo Online Entertainment has a strong presence in the global gaming market and continues to expand and innovate in the industry.
What is special about the company?
1. Strong emphasis on creativity and innovation: GungHo Online Entertainment is known for its focus on creative and innovative game development. Their unique games have garnered a dedicated fan base and critical acclaim.
2. Successful mobile gaming business: GungHo’s flagship game, Puzzle & Dragons, is one of the highest-grossing mobile games of all time and has been downloaded over 80 million times worldwide.
3. History of strategic partnerships and collaborations: GungHo has a strong track record of forming strategic partnerships and collaborations with other companies, including collaborations with major entertainment brands like Nintendo and Square Enix.
4. Global reach: The company has a global presence with offices in Japan, North America, and Europe, allowing them to reach a wide audience and expand their market reach.
5. Diverse portfolio of games: GungHo offers a diverse portfolio of games, including puzzle games, action games, and role-playing games, catering to a wide range of gaming audiences.
6. Focus on player experience: The company is committed to providing a positive and enjoyable gaming experience for its players, regularly updating and improving their games based on player feedback.
7. Corporate social responsibility: GungHo is known for its commitment to corporate social responsibility, regularly donating to various charitable organizations and participating in community initiatives.
8. Experienced leadership: The company is led by experienced executives with a deep understanding of the gaming industry and proven track records of success.
9. Strong financial performance: GungHo has consistently demonstrated strong financial performance, with steady revenue growth and profitability.
10. Fostering a positive work culture: The company has been praised for its supportive and inclusive work culture, with a focus on employee well-being and work-life balance.
What the company's business model?
The GungHo Online Entertainment company is primarily a video game developer and publisher, specializing in mobile and online gaming. Their business model revolves around creating and distributing popular games, earning revenue through microtransactions and advertisements within these games.
In addition to their own original titles, GungHo also works with other game developers to publish their games on their platforms. They also license their popular games for distribution in other regions, generating additional income.
Another aspect of GungHo’s business model is the use of user data to analyze player behavior and preferences, allowing them to make strategic decisions in game development and marketing. This data also helps them to continuously improve and update their existing games.
Furthermore, GungHo has also expanded its business to include anime and manga production, as well as the development of entertainment facilities and merchandise related to their popular game titles.
In summary, GungHo’s business model is based on creating and distributing popular games, utilizing microtransactions and advertisements, partnering with other developers, utilizing user data, and expanding to other forms of entertainment.
Interesting facts about the company
1. GungHo Online Entertainment is a Japanese video game publisher and developer based in Tokyo, Japan. It was founded in 2002 by Kazuki Morishita.
2. The company’s original name was Game Arts Online before it was changed to GungHo Online Entertainment in 2003.
3. GungHo is best known for publishing the popular mobile game Puzzle & Dragons, which has over 90 million downloads worldwide.
4. The company’s first game was a role-playing game called Ragnarok Online, which was developed by Gravity Corp. and published by GungHo in Japan.
5. GungHo has numerous subsidiaries and studios, including Game Arts, Acquire, and Grasshopper Manufacture. It also has partnerships with other major game companies such as Nintendo, Sony, and Tencent.
6. In 2016, GungHo acquired the rights to develop and publish games based on the popular manga and anime series, Fist of the North Star.
7. The company also expanded into the anime industry in 2016 with the launch of its anime production subsidiary, GungHo Works.
8. GungHo has been named one of the top 10 best game companies to work for in Japan, as well as one of the top 100 best companies to work for in the country.
9. In 2015, GungHo’s Puzzle & Dragons became the first mobile game to surpass $1 billion in revenue in one year.
10. GungHo is one of the biggest video game companies in Japan, with a market value of over $15 billion as of 2018.
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